![]() Everything plays just as great as it did back in 2007, and it was a joy to revisit. It doesn't have every single multiplayer map right now, but it has most of them. The leveling up and weapon unlocks that you may or may not remember are all back and as fun as ever. It includes the full single-player campaign and the full suite of multiplayer options. The $80 Legacy Edition of "Infinite Warfare" comes with a remastered version of that game, all gussied up to look brand new. "Call of Duty 4: Modern Warfare" was revolutionary in the genre, both with its spectacular campaign and its addictively designed multiplayer. The comparatively-simplistic customization of "Call of Duty 4: Modern Warfare" ends up being more fun than what's available in "Infinite Warfare." Speaking of which. What's worse is that the game doesn't feel radically different or better because these upgrade systems exist. To put it bluntly, "Call of Duty" multiplayer now has so many useless upgrade systems that you spend way too much time looking at menus rather than playing the game. There's a whole weapon crafting and upgrading system that honestly feels tacked-on for the sake of making the game feel deeper than it is. This is how the series has worked for a while, so nothing new to report there. You also have 10 slots to fill with whatever weapons, grenades and perks you choose. The abilities do change things up a bit, but again, this is not that different from the character-based abilities in "Black Ops III." One rig gets a heavy laser weapon, while another (robotic) rig's hands turn into rapid-fire guns. In multiplayer, you outfit your character with one of six different "rigs." A rig comes with a selection of special abilities, including a super move that can be used once a meter fills up during a match. As is, it feels like "Black Ops III" with worse maps. I understand that maintaining the core feel of "Call of Duty" is important, but it's just as important for this game to do something to stand out. None of that is to be found in the multiplayer. The single-player campaign has levels in zero gravity and outer space dogfighting sequences. The disconnect between what you feel like you should be able to do and what you actually can do is bigger than it should be. There are tons of little obstacles throughout each of the game's maps that you can't cross, even though you clearly should be able to. What's worse is that the maps hardly ever encourage you to use them: I didn't think those movement abilities were fun in that game, and I don't think they're fun in this game. The movement options (knee slide, boost jump and wall-run) are exactly the same, with the only noticeable difference being that maybe this new game is a bit slower. Put simply, this feels like a "Call of Duty: Black Ops III" map pack. After spending more time with the final product, my opinion hasn't changed. ![]() I didn't like the multiplayer in "Infinite Warfare" when I played the open beta a few weeks ago. These side missions net you bonuses like new weapons and upgrades, which are totally worth it. These side missions are all great, ranging from dogfights in your Jackal space-plane to undercover sneaking missions inside of enemy ships. Once you're ready to do some dirt, you actually have a selection of side missions to choose from alongside the main missions. This is a "Call of Duty" game where you can kick back and relax. Instead of running through a linear progression of levels, you go back to the command center of the Retribution between missions, which acts as a hub of sorts.įrom there, you can test out new weapons, hang out with your soldiers and even watch news reports about the things you've done. ![]() The new structure of the single-player campaign is also a welcome addition. Every level truly looks different, as you fight bad guys on Earth, Mars and even moons like Europa. You play as Nick Reyes, an Earth-born space navy captain who has to defend our home planet and take down the SDF by any means necessary.ĭespite the overwhelmingly negative reception to the initial announcement of this game, I definitely think the change of scenery is one of its best aspects. Turns out those human aliens don't love Earth very much, as the off-world Settlement Defense Front decides to wage war against the third rock from the sun. An exact time frame is never given, but it's been going on long enough for people to be born on other planets. In "Call of Duty: Infinite Warfare," humans have colonized several other planets and moons in the solar system. Account icon An icon in the shape of a person's head and shoulders. ![]()
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